Beyond The Keep is a multiplayer survival game that blends exploration, combat, and creative base-building into a persistent online world. Designed to push the limits of player freedom and collaboration, BTK lets players gather, craft, fight, and build their way through a harsh and reactive environment — alone or with their crew.
Combat System
BTK features a hybrid melee and ranged combat system, supporting everything from handcrafted blades and blunt weapons to advanced firearms and experimental tech. Combat is fast, physical, and skill-based — built on precise hit detection, impact reactions, and animation-driven feedback.
Each weapon type is modular, with configurable stats, elemental effects, and attachments that alter its behavior. Encounters are designed for both PvE and PvP, emphasizing timing, positioning, and resource management over raw stats.
BTK


hNei7ZU9gFZ8yB2y

vFjOcC1Q4lsR0ixX

1w8e8adl_tYoazcT
Crafting & Resource Economy
The crafting system allows players to harvest, refine, and combine resources into functional tools, weapons, and devices. Materials have multiple processing stageswhich feed into higher-tier recipes.
Blueprints define crafting logic dynamically, making it easy for designers or modders to extend the system without re-coding. Crafting supports co-operative workbenches, enabling multiple players to contribute materials or speed up production.
BTK-Crafting


BTK-1427_CraftingQueueTimer

BTK-1110_CraftingWorkBenchProximity

CraftingMenu_overview
Base Construction
Players can establish and expand their own strongholds using modular building parts for walls, floors, roofs, and defensive structures. Every component is network-replicated and supports real-time placement, upgrades, and destruction.
BTK primarily utilizes the Action Mode of the Seedworld UGC framework, allowing players to construct bases directly from a third-person perspective with ghost mesh placement and seamless multiplayer synchronization. This provides an intuitive, in-world building experience where players can collaborate live on shared structures.
To ground the system in survival gameplay, BTK introduces Resource Management, Decay, and Stability Systems. Structures consume resources over time for maintenance, and each element contributes to the base’s overall stability — requiring thoughtful engineering and upkeep. These mechanics ensure that base construction is not only creative but also strategic, tying player effort, planning, and teamwork directly into long-term survival.
BTk-Construction


hqxz_j7nzR8sjZhl

Decay-alkjkl

2025-07-18 17-05-13
Raids & Events
BTK introduces dynamic raid encounters that challenge both player bases and NPC factions. Raids can be initiated manually or triggered by world conditions such as high resource density or faction hostility.
Defensive systems like turrets, barriers, and traps become essential tools for survival. Cooperative defense and tactical resource planning turn every raid into a high-stakes test of teamwork and ingenuity.
Mobility & Traversal
Travel and exploration are enhanced through Hoverboards, Mounts, and custom traversal devices. These systems allow players to cross large terrains, escape danger, or chase down objectives with style.
Vehicles can be customized, repaired, and upgraded — integrating seamlessly with the game’s modular item and crafting systems.
BTK-Hoverboard


Build 17975 - Hoverboard

seedworld gameplay

Sprint8_Recording 2025-07-03 113739 (1)

Wildlife & NPC Ecosystem
The world is populated by dynamic wildlife and intelligent NPCs. Each creature and faction has its own behaviors, patrols, and threat levels.
Predators hunt, scavengers react to sound and movement, and NPC factions claim and defend territories. AI systems are designed for emergent interactions, allowing unscripted encounters to shape the world’s rhythm.
BTK-Hoverboard


Build 17975 - Hoverboard

seedworld gameplay

Sprint8_Recording 2025-07-03 113739 (1)
Multiplayer Foundation
Built for persistent co-op and competitive play, BTK uses Seedworld’s modular network framework for smooth replication, authority transfer, and live co-creation.
Players can share bases, trade items, and engage in synchronized combat and building simultaneously. The system ensures stable performance across large player counts, maintaining seamless world simulation and real-time collaboration.