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SeedWorld : UGC PLATFORM

Seedworld UGC is a next-generation user-generated content ecosystem where players become creators. Built in Unreal Engine, it empowers players to design, build, and share their own games, worlds, and experiences, from survival adventures to competitive arenas. Every player has access to professional-grade creation tools, modular systems, and seamless multiplayer publishing, making Seedworld a living universe shaped by its community.

Seedworld UGC is a multiplayer, real-time creation framework that allows players and developers to collaboratively build, test, and iterate inside a live game session. The system is built on Unreal Engine and designed around a dual-mode workflow — Action Mode and God Mode — enabling creators to work directly in gameplay or from an editor-like environment without breaking session continuity.

All tools are implemented to be multiplayer-synchronized, allowing multiple users to co-create in real time. Changes are propagated across clients instantly, making collaborative development sessions as natural as playing together. Core systems are modular by design: every gameplay function, trigger, and device is structured as a reusable, interoperable component.

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Seedworld Studio BTS:

Behind the scenes at Seedworld, creativity and technology work hand in hand. The Creative Direction team defines the vision — shaping the world’s tone, mood, and storytelling through concept art and visual design. The Art Team then brings these ideas to life, transforming sketches into detailed 3D assets and environments. Meanwhile, the Development Team integrates everything into the engine, building tools, systems, and gameplay logic that make the world interactive and alive. Every step is collaborative — artists, designers, and engineers working side by side, iterating in real time to ensure that every idea not only looks stunning but also plays beautifully within the Seedworld ecosystem.

God Mode — Top-Down Creation & System Design

God Mode offers a global editing perspective, similar to traditional 3D creation software. Creators can navigate freely above the map and manipulate objects using precision gizmos, snapping tools, and multi-object selection. It’s used for large-scale editing, environmental composition, or connecting complex logic networks.

Seedworld’s God Mode supports device-based modularity, where all functional elements (such as buttons, doors, triggers, timers, and platforms) are designed as interoperable units. These can be wired together or combined through logic parameters, allowing creators to build advanced systems — from simple interactive props to multi-stage gameplay sequences — without scripting.

Every interaction in God Mode is network-replicated, meaning multiple creators can simultaneously modify, preview, and test systems within the same live environment.

This video showcases the power of the Seedworld UGC Platform, featuring four creators collaboratively building a stunning scene in real time. Watch as they seamlessly switch between God Mode and Action Mode within the same session — designing, testing, and refining together in a truly dynamic multiplayer creation experience.

Action Mode provides a third-person, in-game building experience. Players can move through the world as their avatar and place, rotate, or align objects using ghost mesh previews that visualize placement before confirmation. This mode emphasizes immediacy — creators can test interactions, collision, and functionality on the fly without entering a separate editor state.

It’s ideal for creators who prefer an immersive, hands-on workflow, letting them iterate directly in the environment they’re designing for. Typical use cases include building structures, setting up traps, linking devices, or iterating on gameplay flow while actively experiencing it from a player’s perspective.

Action Mode — In-World Creation

High-Instance Scene Management

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Seedworld’s HISM System is engineered to handle extremely dense, player-created environments with maximum performance and scalability. By leveraging Hierarchical Instanced Static Mesh (HISM) technology, the engine can efficiently render hundreds of thousands of objects in real time — from trees and rocks to modular structures and devices — while maintaining stable framerates across multiplayer sessions.

Each instance is grouped and batched automatically based on spatial relevance, reducing draw calls and improving GPU efficiency. The system dynamically updates only the areas affected by player actions, allowing massive, crowded scenes with over 100,000 interactive objects to run seamlessly.

This architecture ensures that even the most complex UGC creations — sprawling cities, massive fortresses, or detailed wilderness environments — remain optimized, synchronized, and fully interactive for all connected players.

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BEYOND THE KEEP

A Survival Game By Seedworld

Beyond The Keep (BTK) is a large-scale, story-driven survival adventure that combines intense combat, deep exploration, and player cooperation in a living, ever-evolving world. Set in a harsh land where ancient technology and nature collide, BTK challenges players to build, survive, and uncover the mysteries that lie beyond the safety of their stronghold. Every choice matters, from the alliances you form to the battles you fight shaping the fate of your world and the stories that unfold within it.

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© 2021 by Toofan Tahmoures

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